SpeedRunners 2: King of Speed ships with an expanded arsenal of named pickups, and the SpeedRunners 2 items list covers fireballs, freeze rays, golden hooks, blasters, and portable teleporters. Each one changes the racing line in a different way, and the movement foundation (grappling hook, speed boosters, shortcuts, traps) is handled separately from the offensive pickup layer.
SpeedRunners 2 items at a glance
| Pickup | Role |
|---|---|
| Fireballs | Offensive projectile |
| Freeze rays | Offensive crowd control |
| Golden hooks | Offensive reach pickup |
| Blasters | Offensive projectile |
| Portable teleporters | Offensive reposition pickup |
| Grappling hook | Movement signature |
| Speed boosters | Movement modifier |
| Shortcuts | Map-side shortcut layer |
| Traps | Defensive placement |
How each item affects the race
Fireballs and blasters add pressure on the racer ahead. Freeze rays slow the chase pack and protect a lead. Golden hooks extend the grappling-hook reach. Portable teleporters open long-distance reposition plays that the racing line cannot cover. The movement foundation (grappling hook, speed boosters, shortcuts, traps) is what makes each pickup find a target.
Per-item cooldowns, drop rates, rank restrictions
Per-item exact cooldowns, drop rates, or competitive-rank restrictions beyond the Steam store page's named-arsenal list are "Not announced as of 2026-09-08".
FAQ
What items are in SpeedRunners 2?
SpeedRunners 2 ships with fireballs, freeze rays, golden hooks, blasters, and portable teleporters, layered on the movement foundation. Per-item cooldowns, drop rates, and rank restrictions are Not announced as of 2026-09-08.
What movement signature does SpeedRunners 2 add?
SpeedRunners 2 adds the grappling hook as a free movement tool, layered on speed boosters, map shortcuts, and traps.